Right after extending the functionality of Script Inspector 2 with support for editing Shaders and Text files, and the word-wrap feature, I started working on its next big feature – Automatic Code-Completion, a.k.a. Intellisense! No matter how simple that may look like, it’s a huge and extremely complex feature that requires a lot of work, research, and unusual knowledge (well, at least for an average game programmer). I’ve presented my work on the topic so far and project’s current WIP status in the Works In Progress section of Unity’s Forums, located here:



Check it out and let me know what you think about this… 🙂